Added continue learning support!!!

This commit is contained in:
BOT Alex 2023-07-14 04:02:51 +08:00
parent b5870a4279
commit 2264087322
3 changed files with 106 additions and 14 deletions

View file

@ -15,7 +15,17 @@
}
</MudSelect>
<MudContainer Class="justify-center d-flex pb-16 pt-4">
<MudButton Variant="Variant.Filled" OnClick=StartLearning Color="Color.Primary">Start learning!</MudButton>
<MudButton Variant="Variant.Filled" OnClick=StartLearning Color="Color.Primary">@((!continueDataExists) ? "Start learning!" : "Start new!")</MudButton>
<MudStack Spacing="0" Class="pa-0 pl-2 ma-0">
<MudButton Variant="Variant.Filled" Color="Color.Success" OnClick="ContinueLearning" Disabled="@(!continueDataExists)">Continue</MudButton>
@if (continueDataExists)
{
<MudStack Row=true Spacing="0">
<MudText Class="pa-0 ma-0" Typo="Typo.body1">@($"CChars left: {continueCharectersLeft}")</MudText>
<MudIconButton Class="pa-0 ma-0" OnClick="DeleteContinueData" Color="Color.Error" Icon="@Icons.Material.Filled.Close"></MudIconButton>
</MudStack>
}
</MudStack>
</MudContainer>
<MudContainer Class="justify-center d-flex">
@ -63,9 +73,13 @@
int numOfChunks = 197; //Exclusive index 0
int selectedChunk = 0;
int savedChunks = 0;
const int chunkSize = 50;
bool isLoading = false;
bool isSavedLocally = false;
bool continueDataExists = false;
int continueCharectersLeft = -1;
protected async override Task OnInitializedAsync()
{
@ -79,9 +93,25 @@
async void StartLearning()
{
await localStorage.SetItemAsync("SelectedChunk", selectedChunk);
await localStorage.SetItemAsync("ContinueLearning", false);
navigator.NavigateTo("/Learn");
}
async void ContinueLearning()
{
await localStorage.SetItemAsync("ContinueLearning", true);
navigator.NavigateTo("/Learn");
}
async void DeleteContinueData()
{
string[] continueDataKeys = { "ContinueLearning", "ContinueData", "ContinueCharectersLeft" };
await localStorage.RemoveItemsAsync(continueDataKeys);
continueDataExists = false;
StateHasChanged();
}
CChar[]? Charecters;
async void SelectedChunk()
{
@ -142,4 +172,17 @@
isSavedLocally = true;
StateHasChanged();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
continueDataExists = await localStorage.ContainKeyAsync("ContinueData");
}
if (continueDataExists)
{
continueCharectersLeft = await localStorage.GetItemAsync<int>("ContinueCharectersLeft");
}
}
}

View file

@ -26,12 +26,16 @@
<MudContainer Class="justify-center d-flex ma-0" Style="height: 100%;">
<MudStack Class="d-flex">
@*<MudStack Row=true Class="pt-2 d-flex justify-center">
@*True if debug, false for not debug. (TODO: Use an extensíonMethod: https://stackoverflow.com/questions/4696175/preprocessor-directives-in-razor)*@
@if (true)
{
<MudStack Row=true Class="pt-2 d-flex justify-center">
@if (!Answers.Any(x => x == null))
{
<MudButton Disabled="@(!(Answers.Any(x=>x.isSelected)))" OnClick="()=>RemoveCCharFromSelection()" Variant="Variant.Outlined">Avoid</MudButton>
}
</MudStack>*@
</MudStack>
}
<MudContainer Class="pt-12">
<MudPaper Class="pa-16 ma-2 rounded-xl mud-dark" Elevation="1">
<MudContainer Style="width: 100px; height: 100px" Class="pa-8 ma-4 d-flex justify-center align-center">
@ -118,6 +122,28 @@
{
Program.UpdateUiEvent += OnUiUpdate;
bool continueLast =
await localStorage.ContainKeyAsync("ContinueLearning")
&& await localStorage.ContainKeyAsync("ContinueData")
&& await localStorage.GetItemAsync<bool>("ContinueLearning");
if (continueLast)
{
await LoadCharectersFromContinue();
}
else
{
await LoadCharectersFromChunk();
}
Program.CCharsLeft = DontSkipTheseCChar.Count;
Program.InvokeUiUpdate();
GenerateQuestion();
}
async Task LoadCharectersFromChunk()
{
isSavedLocally = await localStorage.ContainKeyAsync("Normalized_chunk_001.json");
int selectedChunk = await localStorage.GetItemAsync<int>("SelectedChunk");
@ -131,10 +157,14 @@
}
DontSkipTheseCChar = Charecters.Select(x => new CCharStats(x)).ToList();
Program.CCharsLeft = DontSkipTheseCChar.Count;
Program.InvokeUiUpdate();
}
GenerateQuestion();
async Task LoadCharectersFromContinue()
{
string continueDataJson = await localStorage.GetItemAsStringAsync("ContinueData");
CCharStats[] charectersLeft = JsonConvert.DeserializeObject<CCharStats[]>(continueDataJson);
DontSkipTheseCChar = charectersLeft.ToList();
}
void OnUiUpdate() => StateHasChanged();
@ -170,9 +200,11 @@
Answers[i].isCorrect = true;
}
StateHasChanged();
}
void FinishAndKickBackToLearn()
async void FinishAndKickBackToLearn()
{
Snackbar.Add("Congrats, you have compleated this chunk!", Severity.Success, config =>
{
@ -182,6 +214,8 @@
Program.UpdateUiEvent -= OnUiUpdate;
Program.CCharsLeft = 0;
await localStorage.RemoveItemAsync("ContinueData");
navigator.NavigateTo("");
}
@ -221,9 +255,20 @@
}
}
await SaveContinueData();
GenerateQuestion();
}
async Task SaveContinueData()
{
CCharStats[] charectersLeft = DontSkipTheseCChar.ToArray();
string continueDataJson = JsonConvert.SerializeObject(charectersLeft);
await localStorage.SetItemAsStringAsync("ContinueData", continueDataJson);
await localStorage.SetItemAsync("ContinueCharectersLeft", charectersLeft.Length);
}
public class Answer
{
public Answer()
@ -260,6 +305,7 @@
CCharStats correctCCharStats = DontSkipTheseCChar.First(x => x.cchar == correctChar);
return correctCCharStats;
}
public void increaseCCharStat(CCharStats stats, StatType statType)
{
int correctStatsIndex = DontSkipTheseCChar.IndexOf(stats);
@ -275,7 +321,7 @@
}
}
public void RemoveCCharFromSelection(bool ignoreSelection = false)
public async void RemoveCCharFromSelection(bool ignoreSelection = false)
{
CCharStats correctCCharStats = GetCorrectCCharStats();
@ -294,6 +340,9 @@
Console.WriteLine("Remaining CChars: " + DontSkipTheseCChar);
Program.CCharsLeft = DontSkipTheseCChar.Count;
Program.InvokeUiUpdate();
await SaveContinueData();
GenerateQuestion();
}

View file

@ -24,7 +24,7 @@
</div>
<script src="_framework/blazor.webassembly.js"></script>
<script src="_content/MudBlazor/MudBlazor.min.js"></script>
<!--<script>navigator.serviceWorker.register('service-worker.js');</script>-->
<script>navigator.serviceWorker.register('service-worker.js');</script>
</body>
</html>